Dev Diary 1: Meeting with Nishizawa-san!

In July we went to Kyoto to demo the game at the BitSummit festival and to meet with Ryuichi Nishizawa, creator of Wonder Boy, who helped us get this remake going. Until then all our communication were over e-mail and on Skype. So it was nice to finally meet (completely jet-lagged, in the sweaty Japanese summer). We showed him the latest build and asked him some questions about his work on the beloved series!

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Video featurette 1: The Lizard-Man

This week we started making mini-featurettes to showcase our characters! The first one shows Lizard-man along with a sneakpeak at some locations and music. They are short video we designed for sharing on social networks (twitter/facebook). Witness us failing at thumbnails: Presenting… THE LIZARD-MAN! A mini featurette from The Dragon's Trap showcasing our first mutated animal-hero! pic.twitter.com/7wV40waX19 — Lizardcube (@lizardcube) September 20, 2016 And this, friends, is how they appear when you are a certified professional and know how to setup a thumbnail on Twitter: Discover who is the Lizard-Man of Wonder Boy: The Dragon's Trap in our first character video presentation!

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Lion-Man running animation roughs

Hello! This is Ben from Lizardcube. Small update today, but here’s a little gif with rough running animations of Lion-Man. With the game featuring 5 playable animals (+ 1 Hu-Man), we want to ensure that they all have a distinct personnality and those roughs helped us define each character early on. I usually do the rough animation at a slower framerate, enough to visualize the overall feeling for the game. The final animations tends to be smoother.

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Reverse engineering the 1989 original: the quest for accuracy

Hello! This is Omar from Lizardcube. I am the technical director and programmer for our upcoming game. For this first post, I would like to talk a little about some of the technicalities behind our remake of Wonder Boy: The Dragon’s Trap. Warning: This post is going to be very technical! It’s absolutely OK not to understand everything! I thought it would be cool to try to explain and convey some of the aspects behind making the game.

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New screenshots! & GamesCom 2016

An adventurous undertaking: the blog! Dear all, we are pleased to start this blog to keep in touch with fans and give you updates about the game. We announced Wonder Boy: The Dragon’s Trap back in June and the feedback was overwhelming. The announce video has been seen more than two hundred thousands times, and the game was featured on countless websites and publications. We also received an overwhelming amount of comments, e-mails, tweets, faxes.

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